[ prog / sol / mona ]

prog


A Look at the Design of Lua

13 2018-11-04 02:05

>>12

You might want to go look at ND's talk on how they parallelized the engine to make it run at 60fps to get an idea of just how constrained they are, CPU and memory wise, even to this day.

Or perhaps you should look at them again until you comprehend what you're watching.

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